Graphics Reference
In-Depth Information
This also means that obviously we can also use different image textures to obtain fur materials
different from the material of the particle emitter: for example, in the following screenshot, the
tiger.png
image texture has been used only for the fur, whereas the
base_stuff
material
still uses the
teddybear.png
texture (and, honestly, this is blatantly visible... better to use the
same image both for fur and emitter):
The rendered Suzanne_tiger object
The Suzanne_tiger object also has two different particle systems to create the fur,
tigerfur_long and tigerfur_short, and three Vertex Groups to modulate the fur
appearance, density_long, density_short, and length.
To take a look at the Suzanne_tiger object, open the
9931OS_08_tiger.blend
file.
See also