Graphics Reference
In-Depth Information
Remember that the examples in the preceding and following images are made with very
stylized models that come from the Big Buck Bunny short movie; real objects have more
subtle details and more random repeating patterns, but in this case, this just depends on
the image textures you are going to use for your material.
Such a shader is of good use not only for leaves, but also for other kinds of plants; in many
cases, it's enough to give variations to the color.
Creating a layered human skin material in
Cycles
In this recipe, we will create a layered skin material by using the open-content character Sintel.
Sintel is the main character of the third open movie of the same name produced by the
Blender Foundation; the Sintel character and all the other movie assets are licensed
under the Creative Commons Attribution 3.0 license ( http://creativecommons.org/
licenses/by/3.0/ ). The following screenshot is of Sintel's face:
Sintel's face in the final rendering
Getting ready
Start Blender and open the 9931OS_08_skin_start.blend file, where there is an already
set scene with the Sintel character standing on a Plane, a Sun lamp, and a Camera.
Except for Sintel's body skin, all the other mesh objects have either gesso-like materials or
eyes already assigned.
 
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