Graphics Reference
In-Depth Information
6. Add two new Mix Shader nodes (press Shift + A and navigate to Shader | Mix
Shader), and label them as Mix Shader1 and Mix Shader2 .
7. Connect the output of the Diffuse BSDF shader to the first Shader input socket of the
Mix Shader1 node, and the output of the Glossy BSDF shader to the second Shader
input socket. Set the Glossy BSDF node's Distribution to Beckmann, and change the
Color values for R to 0.794 , G to 0.800 , and B to 0.413 , and the Roughness value
to 0.500 .
8. Connect the output of the Mix Shader1 node to the first Shader input socket of
the Mix Shader2 node, and the output of the Translucent node to the second one;
connect the output of the Mix Shader2 node to the second Shader input socket of
the Mix Shader Add Translucency node.
9. Connect the output of the Diffuse BSDF shader node to the first Shader input socket
of the Mix Shader Add Translucency node. Set its Fac value to 0.300 (this value
establishes the amount of translucency in the shader).
10. Add an Image Texture node (press Shift + A and navigate to Texture | Image
Texture), label it as TRANSLUCENCY , and connect its Color output to the Fac input
socket of the Mix Shader2 node. Click on the Open button, browse to the usual
textures folder, and load the leaf_generic_trans.png image. Set Color Space
to Non-Color Data.
11. Add a Fresnel node (press Shift + A and navigate to Input | Fresnel), connect it to
the Fac input socket of the Mix Shader1 node, and set IOR to 1.500 .
12. Add an Image Texture node (press Shift + A and navigate to Texture | Image
Texture), label it as COLOR , and connect its Color output to the Color input socket
of the Diffuse BSDF shader node and to the Color input socket of the Translucent
BSDF node. Click on the Open button, browse to the textures folder, and load the
leaf_generic_col.png image.
13. Add a Hue Saturation Value node (press Shift + A and navigate to Color | Hue/
Saturation) and paste it between the COLOR image texture node and the
Translucent BSDF shader node. Set the Hue value to 0.350 and Value to 2.000 .
14. Add a last Image Texture node (press Shift + A and navigate to Texture | Image
Texture) and label it as BUMP ; add a Bump node (press Shift + A and navigate to
Vector | Bump) and connect the BUMP image node's Color output to the Height
input socket of the Bump node, and the Normal output socket of this node to the
Normal input sockets of the Diffuse BSDF, Glossy BSDF, and Translucent BSDF
shader nodes.
 
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