Graphics Reference
In-Depth Information
2.
As you can see, the joining vertices edge loops are black but are smoothly blending
into the white of the default mesh vertex color. This will be used as a stencil map
to blend two different instances of the same bark material mapped on different UV
coordinates. Go to the Object data window and rename the Vertex Color layer as
Join_branches .
3.
Switch to Edit Mode and select all the faces including the necessary vertices'
edge loops; in the Object data window, under the UV Maps subpanel, click on
the + icon (add UV Map) and rename the new UV coordinates layer as UVMap2 .
Place the mouse cursor on the 3D viewport, press U, and select Unwrap in the
UV Mapping pop-up menu, as shown in the following screenshot:
The trunk model in Edit Mode and the UV islands in the UV/Image Editor window
4.
Go out of Edit Mode. Click on the user number to the right of the material
data block in the Node Editor window toolbar and rename the new material
as bark_seamless .
 
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