Graphics Reference
In-Depth Information
3.
Go to the Mix Shader1 node, and in the first Shader slot, select a Diffuse BSDF
shader, and in the second one, select a new Glossy BSDF shader node. Label the
latter as Glossy BSDF_1 , and set its Roughness value to 0.100 and Distribution to
Beckmann, and change the Color value for R to 0.039 , G to 0.138 , and B to 0.046 .
4.
Set the Glossy BSDF_2 node's Roughness value to 0.040 and Distribution to
Beckmann, and change its Color values for R to 0.500 , G to 0.440 , and B to
0.086 . Set the Fac value of the Mix Shader2 node to 0.025 .
5.
Add a Layer Weight node (press Shift + A and navigate to Input | Layer Weight)
and connect its Facing output to the Fac input socket of the Mix Shader1 node.
Leave the Blend value as 0.500 , as shown in the following screenshot:
The nodes for the base shader
6.
Add a Texture Coordinate node (press Shift + A and navigate to Input | Texture
Coordinate) and a Mapping node (press Shift + A and navigate to Vector |
Mapping). Connect the UV output of the Texture Coordinate node to the Vector
input of the Mapping node. Label the latter as Mapping1 .
7.
Add a Voronoi Texture node (press Shift + A and navigate to Texture | Voronoi
Texture) and a Noise Texture node (press Shift + A and navigate to Texture | Noise
Texture). Connect the Mapping1 node's Vector output to their Vector input sockets.
Set the Scale values of both the texture nodes to 300.000 and then label the Noise
Texture node as Noise Texture1 .
8.
Add a Bump node (press Shift + A and navigate to Vector | Bump) and connect the
Color output of the Voronoi Texture node to the Height input socket of the Bump
node. Connect the Normal output of this node to the Normal input sockets of the
Diffuse BSDF node and both Glossy BSDF shader nodes. Set the Bump node's
Strength value to 0.500 .
 
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