Graphics Reference
In-Depth Information
Creating a fake Subsurface Scattering node
group
In this recipe, we will create a fake Subsurface Scattering node group that can be mixed with
other nodes to add the fake scattering effect to a material. In this screenshot, you can see
the effect of the Subsurface Scattering node alone on the Suzanne mesh:
The rendered result of the fake SSS node group assigned to Suzanne
In the following screenshot, you can see the effect of the node group added to the usual
basic shader material:
Mixed with a Diffuse-Glossy shader
Again, we will use the colors of the previous recipes.
 
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