Graphics Reference
In-Depth Information
The Rendered result of the fake SSS material of this recipe
Getting ready
Start Blender and open the 9931OS_07_start.blend ile.
1. Go to the Render window, and in the Sampling subpanel, click on the Method to
sample lights and materials button to switch from Path Tracing to Branched Path
Tracing. Enable the Square Samples item, and under AA Samples, set the Render
value to 8 . Finally, click on the Pattern button to select the Correlated Multi-Jitter item.
2. Save the file as 9931OS_07_SSS_raylength.blend .
How to do it...
Let's create the material using the following steps:
1.
Select the Suzanne object. Click on the New button in the Node Editor window
toolbar or in the Material window to the right of the screen. Rename the material
SSS_raylength .
2.
In the Material window, switch the Diffuse BSDF shader with a Mix Shader node.
Label it as Mix Shader1 . In its first Shader slot, select a Diffuse BSDF shader.
In its second Shader slot, select a new Mix Shader node. Label this node as Mix
Shader2 .
3.
Go to the Mix Shader2 node. In its first Shader slot, select a new Mix Shader node
and label it as Mix Shader3 . In the second Shader slot, select a Glossy BSDF node.
 
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