Graphics Reference
In-Depth Information
4.
Set the Strength value to 5.000 .
5.
With the mouse arrow in the viewport, press Shift + Z to go to the Rendered view.
How to do it...
Now let's begin creating the SSS material using the following steps:
1.
Select Suzanne and click on the New button in the Surface subpanel under the
Material window in the main Properties panel, or in the Node Editor window.
2.
Using only the Material window, replace the Diffuse BSDF shader with a
Subsurface Scattering node as shown in the following screenshot:
The Rendered preview of Suzanne with the SSS node as the material
As you can see, the scattering effect is clearly visible in the Rendered preview,
but actually, it's so strong that all the facial features of poor Suzanne are
confused and result in a jelly-like, muddish material.
By default, the Scale value of the Subsurface Scattering node is set to 1.000 ,
evidently a bit too high for an object that is supposed to be 2 meters tall (remember
that by default, one Blender unit is supposed to be equal to 1 real world meter).
3.
Gradually lower the Scale parameter, either in Node Editor or in the Material
window, to select a value in the range of 0.100 to 0.200 . In my case, I arrived
at 0.150 . Now some of Suzanne's facial features are clearly discernible, as
shown in the following screenshot:
 
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