Graphics Reference
In-Depth Information
The steps to create the final connections are as follows:
39. Connect the Color output of the ColorRamp_Mask node to the Color2 input sockets
of both the Multiply2_Windows_Lights and Multiply2_Windows_Bump nodes, as
shown in this screenshot:
The MASK WINDOWS frame output connected to the WINDOWS frame nodes
40. Go to the SHADER frame and add a Mix Shader node (press Shift + A and
navigate to Shader | Mix Shader). Label it as Mix Shader3 and paste it
between the Mix Shader_Spec_Amount and the Material Output nodes.
41. Connect the Color output of the ColorRamp_Windows node inside the
WINDOWS frame to the Fac input socket of the Mix Shader3 node, as shown
in the following screenshot:
 
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