Graphics Reference
In-Depth Information
27. Add two MixRGB nodes (press Shift + A and navigate to Color | MixRGB). Set
Blend Type to Multiply and Fac values to 1.000 . for both the nodes Label them
as Multiply2_Windows_Light and Multiply2_Windows_Bump . Connect the
output of the Image Texture4_Windows node to the Color1 input socket of the
Multiply2_Windows_Light node, and the output of the Image Texture5_Windows
node to the Color1 input socket of the Multiply2_Windows_Bump node.
28. Add a ColorRamp node (press Shift + A and navigate to Converter | ColorRamp),
label it as ColorRamp_Windows , and move the black color stop to the 0.919 position.
Connect the output of the Multiply2_Windows_Light node to its Fac input socket.
29. Add a new Bump node (press Shift + A and navigate to Vector | Bump),
label it as Bump_Windows , and connect the output of the Multiply2_Windows_
Bump node to the Height input socket. Set the Strength value to 50.000 .
30. Add a Frame (press Shift + A and navigate to Layout | Frame). Press Shift and
select the Mapping5_Windows node, the Image Texture4_Windows and Image
Texture5_Windows nodes, the two MixRGB nodes, the ColorRamp_Windows
and the Bump_Windows nodes, and then the Frame. Press Ctrl + P to parent them.
Label the frame as WINDOWS, as shown in the following screenshot:
The WINDOWS frame
 
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