Graphics Reference
In-Depth Information
27. Add two MixRGB nodes (press
Shift
+
A
and navigate to Color | MixRGB). Set
Blend Type to Multiply and Fac values to
1.000
. for both the nodes Label them
as
Multiply2_Windows_Light
and
Multiply2_Windows_Bump
. Connect the
output of the Image Texture4_Windows node to the Color1 input socket of the
Multiply2_Windows_Light node, and the output of the Image Texture5_Windows
node to the Color1 input socket of the Multiply2_Windows_Bump node.
28. Add a ColorRamp node (press
Shift
+
A
and navigate to Converter | ColorRamp),
label it as
ColorRamp_Windows
, and move the black color stop to the
0.919
position.
Connect the output of the Multiply2_Windows_Light node to its Fac input socket.
29. Add a new Bump node (press
Shift
+
A
and navigate to Vector | Bump),
label it as
Bump_Windows
, and connect the output of the Multiply2_Windows_
Bump node to the Height input socket. Set the Strength value to
50.000
.
30. Add a Frame (press
Shift
+
A
and navigate to Layout | Frame). Press
Shift
and
select the Mapping5_Windows node, the Image Texture4_Windows and Image
Texture5_Windows nodes, the two MixRGB nodes, the ColorRamp_Windows
and the Bump_Windows nodes, and then the Frame. Press
Ctrl
+
P
to parent them.
Label the frame as WINDOWS, as shown in the following screenshot:
The WINDOWS frame