Graphics Reference
In-Depth Information
17. Add a Frame (press Shift + A and navigate to Layout | Frame). Press Shift and
select the three Mapping nodes, the two Image Texture nodes, the Musgrave
Texture node, the Bump node, the ColorRamp node, the two MixRGB nodes, and
then the Frame. Press Ctrl + P to parent them. Label the frame as HULL , as shown
in the following screenshot:
The HULL frame
18. Connect the Normal output of the Bump_Hull node to the Normal input sockets of
the Diffuse BSDF, Glossy BSDF, and Anisotropic BSDF nodes inside the SHADER
frame. Then connect the output of the Overlay_Hull node to the Color input sockets of
the same Diffuse BSDF, Glossy BSDF, and Anisotropic BSDF nodes. Next, connect
the Color output of the ColorRamp_Hull node to the Roughness input sockets of the
Glossy BSDF and Anisotropic BSDF shader nodes, as shown in this screenshot:
 
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