Graphics Reference
In-Depth Information
2. In the Material window, switch the Diffuse BSDF node with a Mix Shader node.
Label it as Mix Shader1 . In the first Shader slot, select a new Mix Shader node
(label it as Mix Shader2 ), and in the second slot, select an Anisotropic BSDF node.
3. In the first Shader slot of the Mix Shader2 node, select a Diffuse BSDF node, and in
the second slot, select a Glossy BSDF node. Set the Distribution of both the Glossy
BSDF and Anisotropic BSDF nodes to Ashikmin-Shirley.
4.
In the Anisotropic BSDF shader node, set the Rotation value to 0.250 . In the
Diffuse BSDF node, set the Roughness value to 0.500 .
5.
Add a new Mix Shader node (press Shift + A and navigate to Shader | Mix Shader)
and paste it between the Mix Shader1 and the Material Output nodes. Label it
as Mix Shader_Spec_Amount and connect the output of the Diffuse BSDF
node to the first Shader input socket (so that the link from the Mix Shader2 node
automatically switches to the second socket). Set the Fac value to 0.300 .
6.
Add a Fresnel node (press Shift + A and navigate to Input | Fresnel). Connect
its output to the Fac input sockets of the Mix Shader1 and Mix Shader2 nodes.
Set the IOR value to 100.000 .
7.
Add a Frame (press Shift + A and navigate to Layout | Frame). Press Shift and
select all the nodes except the Material Output node. Then select the Frame and
press Ctrl + P to parent all of them. Label the frame as SHADER , as shown in the
following screenshot:
The SHADER frame
 
Search WWH ::




Custom Search