Graphics Reference
In-Depth Information
9. Set the Voronoi Texture1 node's Coloring to Cells and the Scale value to 60.000 .
Go to the Wave Texture1 node and set the Scale value to 10.000 , the Distortion
value to 10.000 , Detail to 16.000 , and Detail Scale to 0.300 . Set the Scale value
of the Voronoi Texture2 node to 10.000 , and copy and paste the values from the
Wave Texture1 node to the Wave Texture2 node.
10. Now connect the Mapping1 node output to the Vector input sockets of the two
Voronoi Texture nodes and the Wave Texture1 node. Connect the output of the
Mapping2 node to the Vector input socket of the Wave Texture2 node.
11. Add a MixRGB node (press Shift + A and navigate to Color | MixRGB). Set the Blend
Type to Difference and the Fac value to 1.000 . Connect the Color output of the
Wave Texture1 node to the Color2 input socket of the Difference node, and the
Color output of the second Voronoi Texture2 node to its Color1 input socket.
12. Label the Difference node as Difference1. Then press Shift + D to duplicate it.
Label the duplicate as Difference2 and connect the Color output of the Voronoi
Texture2 node to its Color2 input socket. Connect the Color output of the Wave
Texture2 node to the Color1 input socket of the Difference2 node.
13. Press Shift + D to duplicate the Difference node again, change its Blend Type to
Multiply and label it as Multiply1 . Connect the output of the Difference1 node
to the Color1 input socket of the Multiply1 node. Then connect the output of the
Difference2 node to the Color2 input socket of the Multiply1 node.
14. Add a Math node (press Shift + A and navigate to Converter | Math), label it as
Multiply3, and connect the output of the Multiply1 node to the first Value input
socket. Set the second Value input socket to 0.100 .
15. Press Shift + D to duplicate the Multiply3 node, label it as Multiply2 , and
connect the Color output of the Voronoi Texture1 node to the first Value input
socket. Set the second Value input socket to -0.200 .
16. Press Shift + D to duplicate the Multiply2 node, label it as Add , and change
Operation to Add as well. Connect the output of the Multiply2 and Multiply3
nodes to the two Value input sockets.
17. Add two Bump nodes (press Shift + A and navigate to Vector | Bump). Label them
as Bump1 and Bump2 . Then connect the Bump1 to the Normal input sockets of both
the Diffuse BSDF and Glossy BSDF shader nodes. Connect the Bump2 node to the
Normal input of the Anisotropic BSDF shader. Set the Strength value of the Bump1
node to 0.500 and the Strength value of the Bump2 node to 0.250 . Connect the
output of the Add node to the Height input sockets of both the Bump nodes.
18. Add a ColorRamp node (press Shift + A and navigate to Converter | ColorRamp).
Paste it between the first Difference1 node and the Multiply1 node. Set
Interpolation to B-Spline and move the white color stop to the 0.255 position.
Label it as ColorRamp1 .
 
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