Graphics Reference
In-Depth Information
5.
Add a Diffuse BSDF shader (press Shift + A and navigate to Shader | Diffuse BSDF)
and a Glossy BSDF shader node (press Shift + A and navigate to Shader | Glossy
BSDF). Connect the Diffuse BSDF node to the first Shader input socket of the Mix
Shader1 node and the Glossy BSDF node to the second Shader input socket. Set
the Diffuse BSDF node's Roughness value to 0.800 . Set the Glossy BSDF
distribution to Beckmann, Color to pure white, and its Roughness value to 0.300 .
6.
Add an RGB node (press Shift + A and navigate to Input | RGB) and connect its Color
output to the Color input socket of the Diffuse BSDF node. Change the Color values
of R to 0.100 , G to 0.080 , and B to 0.058 , as shown in the following screenshot:
The shader part of the material
7.
Add a Texture Coordinate node (press Shift + A and navigate to Input | Texture
Coordinate) and two Mapping nodes (press Shift + A and navigate to Vector |
Mapping). Connect the Object output of the Texture Coordinate node to the Vector
input sockets of both the Mapping nodes (label them as Mapping1 and Mapping2 ).
Then in the Mapping2 node, change the Rotation value of Y value to 90° .
8.
Add two Voronoi Texture nodes (press Shift + A and navigate to Texture | Voronoi
Texture) and two Wave Texture nodes (press Shift + A and navigate to Texture |
Wave Texture). Place them in a column next to the Mapping nodes in this order
from top to bottom: Voronoi Texture1, Wave Texture1, Voronoi Texture2, and
Wave Texture2.
 
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