Graphics Reference
In-Depth Information
The shader and the network for the fabric bump pattern
13. Add two new Mapping nodes (press
Shift
+
A
and navigate to Vector | Mapping).
Label them as
Mapping3
and
Mapping4
. Then add two Wave Texture nodes (press
Shift
+
A
and navigate to Texture | Wave Texture). Label them as
Wave Texture3
and
Wave Texture4
. As before, connect the UV output of the Texture Coordinate
node to both the Mapping3 and Mapping4 nodes, and the output sockets of the
latter to the new Wave Texture nodes.
14. Go to the Mapping3 node. Set the Rotation value of Z to
-45°
and the Scale value
of Y to
2.000
. In the Mapping4 node, set the Rotation value of Z to
45°
and the
Scale value of X to
2.000
. Go to the two Wave Texture nodes to set the Scale value
to
10.900
and the Detail value to
0.000
.
15. Add two ColorRamp nodes (press
Shift
+
A
and navigate to Converter | ColorRamp)
and label them as
ColorRamp1
and
ColorRamp2
. Connect the Fac output of the
Wave Texture3 to the Fac input socket of the ColorRamp1 node, and the Fac output
of the Wave Texture4 node to the Fac input socket of the ColorRamp2 node.
16. Add a MixRGB node (press
Shift
+
A
and navigate to Color | MixRGB). Connect the
Color output of the two ColorRamp nodes to the Color1 and Color2 input sockets
of the MixRGB node. Set Blend Type to Multiply and the Fac value to
1.000
.
17. Connect the Color output of the Multiply-MixRGB node to the Color input socket
of the Diffuse BSDF shader node.