Graphics Reference
In-Depth Information
5. Add one Texture Coordinate node (press Shift + A and navigate to Input | Texture
Coordinate) and two Mapping nodes (press Shift + A and navigate to Vector |
Mapping). In the Properties panel (press N ) of the Node Editor window, label the two
Mapping nodes as Mapping1 and Mapping2 . Then connect the UV output of the
Texture Coordinate node to the Vector input sockets of both the Mapping nodes.
6. Now add two Wave Texture nodes (press Shift + A and navigate to Texture | Wave
Texture) and a Noise Texture node (press Shift + A and navigate to Texture | Noise
Texture). Label the first two nodes as Wave Texture1 and Wave Texture2 .
Connect the output of the Mapping1 node to the Vector input sockets of the Wave
Texture1 node and the Noise Texture node. Connect the output of the Mapping2
node to the Vector input of the Wave Texture2 node.
7. Add three Math nodes (press Shift + A and navigate to Converter | Math), one
for each texture node. Set their Operation mode to Multiply and label them as
Multiply1 , Multiply2 and Multiply3 . Then connect the Fac output of the
Wave Texture1 node to the first Value input socket of the Multiply1 node, the
Wave Texture2 node to the Multiply2 node, and the Noise Texture node to the
Multiply3 node. Set the second Value input socket of the Multiply1 and Multiply2
nodes to 1.000 , and leave the Multiply3 node as 0.500 .
8. Go to the Mapping2 node and set the Rotation value of Y to 90° . Go to the Wave
Texture nodes, and for both of them, set the Scale value to 100.000 , Distortion
to 2.000 , and Detail Scale to 2.000 . For the Noise Texture node, set the Scale
value to 80.000 and the Distortion value to 5.000 .
9. Add a new Math node (press Shift + A and navigate to Converter | Math) and set
Operation to Subtract. Connect the output of the Multiply1 and Multiply2 nodes
to the first and the second Value input sockets, respectively.
10. Press Shift + D to duplicate the last Math node. Set the Operation mode to Add.
Connect the output of the Subtract node to its first Value socket and the output
of the Multiply3 node to the second Value input socket.
11. Press Shift + D to duplicate a Multiply node, label it as Multiply4 , and connect
the output of the Add node to the first Value input socket. Set the second Value
input socket to 0.050 . Connect the last Multiply node's output to the Displacement
input socket of the Material Output node.
12. Add a Frame (press Shift + A and navigate to Layout | Frame). Press Shift and
select the two Mapping nodes, the three textures, all the Math nodes, and then
the Frame. Press Ctrl + P to parent them. Label the frame as BUMP , as shown in
the following screenshot:
 
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