Graphics Reference
In-Depth Information
6
Creating More Complex
Man-made Materials
In this chapter, we will cover the following recipes:
F Creating cloth materials with procedurals
F Creating a leather material with procedurals
F Creating a synthetic sponge material with procedurals
F Creating a spaceship hull shader
Introduction
In this chapter, we will see some more complex artificial materials, starting with the relatively
simpler materials. Remember that the procedure is basically the same as that for all the
materials we have seen so far—the generic shader followed by the color pattern or the bump
effect (one or more), depending on the preponderance of the different components.
The only difference is the level of complexity they can reach (for example, look at the Creating
a spaceship hull shade recipe at the end of this chapter).
Search WWH ::




Custom Search