Graphics Reference
In-Depth Information
6.
Press Shift + D to duplicate the Clouds image node. Then add a Texture Coordinate
node (press Shift + A and navigate to Input | Texture Coordinate) and a Mapping
node (press Shift + A and navigate to Vector | Mapping). Connect the UV output of
the Texture Coordinate node to the Mapping node, and the output of this node to
the Vector input socket of the duplicated Clouds image texture node.
7.
Add a MixRGB node (press Shift + A and navigate to Color | MixRGB)
and connect the output of both the two Clouds image texture nodes to the Color1
and Color2 input sockets. Set the Blend Type to Add and the Fac value to 1.000 .
Connect the Color output to the Height input socket of the Bump_Clouds node and
to the Fac input socket of the Mix Shader_Clouds node.
8.
In the Mapping node, set the Rotation values of X to 32° , Y to 17° , and Z to .
9.
Add a Frame (press Shift + A and navigate to Layout | Frame). Press Shift to select
the nodes and then the Frame. Then press Ctrl + P to parent them. Rename the
frame as CLOUDS . This is shown in the screenshot:
The CLOUDS material
The atmosphere
The third planet material is the atmosphere layer:
1.
In Outliner, unhide the Earth_Atmosphere sphere and select it. Click on New in the
Material window under the main Properties panel or in the Node Editor toolbar.
Rename the new material as Atmosphere .
 
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