Graphics Reference
In-Depth Information
3. With the mouse arrow in the Camera view, press the 1 key on the numeric keypad to
go to the Front view. Then press the 5 key to switch to Orthogonal. Next, press Tab
to enter Edit Mode, followed by A to select all the vertices. Finally, press U . In the UV
Mapping pop-up menu, select Sphere Projection. Then exit Edit Mode.
4. Make sure you place the 3D Cursor at the center of the UV Sphere. Then
add an Empty (press Shift + A and navigate to Empty | Arrows). In the Object data
window, set its Size to 2.00 and rename it as Empty_terminator . Go to the
Object Constraints window and assign a Damped Track constraint to the Empty_
terminator. In the Target field, select the Sun item (the Lamp), and in the To field,
click on the X button.
5. Reselect the UV Sphere and go to the UV Maps subpanel under the Object
data window. Click on the + icon button to add a new UV coordinates layer. Rename it
as UVMap_terminator .
6. Go to the Object modifiers window and assign a Subdivision Surface
modifier first, followed by a UVProject modifier. For this modifier, in the UV Map field,
select the UVMap_terminator item. In the Object to use as projector transform field,
select the Empty_terminator.
7. Press Shift + D and press Enter to duplicate the Earth_Surface object. In
the Transform subpanel under the Properties panel to the right (press N if this is
not activated), set the Scale value for X, Y, and Z to 1.001 . Rename it as Earth_
Clouds .
8. Duplicate it again, set the Scale value to 1.002 , and rename it as Earth_
Atmosphere .
9. Add a new Empty (press Shift + A and navigate to Empty | Plain Axes)
and rename it as Empty_Earth . In the Object data window, set its Size to 2.00 .
Press Shift and select the Earth_Surface, Earth_Clouds, Earth_Atmosphere, and
the Empty_Earth objects. Press Ctrl + P and click on Object to parent the three UV
Spheres to Empty_Earth.
10. Select Empty_Earth, and in the Transform panel, set the Rotation values of X to
18.387° , Y to 0.925° , and Z to -4.122° (you can obviously rotate the Empty_
Earth as you wish, but this helps provide a nice point of view on the specular effect
showing on the oceans).
11. Select the Camera, and in the Transform panel, set the Location values of
X to -0.64000 , Y to -4.70000 , and Z to 0.12000 . Then set the Rotation values of
X to 89° , Y to , and Z to -9° . Go to the Object data window and change the Focal
Length to 60.000 (millimeters). Press the 0 key on the numeric keypad to go to the
Camera view.
12. Go to the World window and change the background Color to pure black.
 
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