Graphics Reference
In-Depth Information
3. With the mouse arrow in the Camera view, press the
1
key on the numeric keypad to
go to the Front view. Then press the
5
key to switch to Orthogonal. Next, press
Tab
to enter Edit Mode, followed by
A
to select all the vertices. Finally, press
U
. In the UV
Mapping pop-up menu, select Sphere Projection. Then exit Edit Mode.
4. Make sure you place the 3D Cursor at the center of the UV Sphere. Then
add an Empty (press
Shift
+
A
and navigate to Empty | Arrows). In the Object data
window, set its Size to
2.00
and rename it as
Empty_terminator
. Go to the
Object Constraints window and assign a Damped Track constraint to the Empty_
terminator. In the Target field, select the Sun item (the Lamp), and in the To field,
click on the X button.
5. Reselect the UV Sphere and go to the UV Maps subpanel under the Object
data window. Click on the + icon button to add a new UV coordinates layer. Rename it
as
UVMap_terminator
.
6. Go to the Object modifiers window and assign a Subdivision Surface
modifier first, followed by a UVProject modifier. For this modifier, in the UV Map field,
select the UVMap_terminator item. In the Object to use as projector transform field,
select the Empty_terminator.
7. Press
Shift
+
D
and press
Enter
to duplicate the Earth_Surface object. In
the Transform subpanel under the Properties panel to the right (press
N
if this is
not activated), set the Scale value for X, Y, and Z to
1.001
. Rename it as
Earth_
Clouds
.
8. Duplicate it again, set the Scale value to
1.002
, and rename it as
Earth_
Atmosphere
.
9. Add a new Empty (press
Shift
+
A
and navigate to Empty | Plain Axes)
and rename it as
Empty_Earth
. In the Object data window, set its Size to
2.00
.
Press
Shift
and select the Earth_Surface, Earth_Clouds, Earth_Atmosphere, and
the Empty_Earth objects. Press
Ctrl
+
P
and click on Object to parent the three UV
Spheres to Empty_Earth.
10. Select Empty_Earth, and in the Transform panel, set the Rotation values of X to
18.387°
, Y to
0.925°
, and Z to
-4.122°
(you can obviously rotate the Empty_
Earth as you wish, but this helps provide a nice point of view on the specular effect
showing on the oceans).
11. Select the Camera, and in the Transform panel, set the Location values of
X to
-0.64000
, Y to
-4.70000
, and Z to
0.12000
. Then set the Rotation values of
X to
89°
, Y to
0°
, and Z to
-9°
. Go to the Object data window and change the Focal
Length to
60.000
(millimeters). Press the
0
key on the numeric keypad to go to the
Camera view.
12. Go to the World window and change the background Color to pure black.