Graphics Reference
In-Depth Information
The snowy mountain landscape as it appears in the final rendering
Getting ready
As usual, let's start with the preparation of the scene. In this case, we start with an almost
ready blend file:
1.
Start Blender and open the 9931OS_05_RockSnow_start.blend file, where there
is a scene with a placed Camera—a simply modeled Mountain object and a Plane set
as Emitter.
2.
Select the Mountain object, go to the Object modifiers window, and assign a
Subdivision Surface modifier. Set the levels to 2 for both View and Render.
3.
Assign a second Subdivision Surface modifier. Set the levels to 1 for both
View and Render.
4.
Assign a Displace modifier. Click on the Show texture in texture tab to the
extreme right of the Texture name slot to go to the Textures window. Assign a Voronoi
procedural texture. Set the Size to 1.00 . Go back to the Displace modifier and set
the Strength to -0.200 .
5.
Assign a second Displace modifier. In the Texture window, assign a new
Voronoi Texture and set Distance Metric to Manhattan and Size to 0.50 . Back in
the Displace modifier panel, set the Strength to -0.050 .
6.
Assign a third Displace modifier, select a Clouds texture, and set Noise to
Hard and the Displace modifier's Strength to 0.040 .
7.
Assign a fourth Displace modifier. In the Texture window, assign a Musgrave
procedural texture. Set the Type to Hetero Terrain, Dimension to 0.650 , Lacunarity
to 2.000 , Octaves to 0.500 , Offset to 0.250 , Basis to Voronoi F1, and Size to
2.00 . Back in the Displace modifier panel, set the Strength to 0.300 .
 
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