Graphics Reference
In-Depth Information
6. Now assign an Ocean modifier. Set the values of Geometry to Displace, Spatial Size
to 20 , and Resolution to 12 .
7. Go to the Tool Shelf again, and in the Edit subpanel under the Tools tab, click on the
Smooth button below the Shading item.
8. Go to the Object data window and click on the + icon under the UV Maps subpanel to
add a set of UV coordinates. There is no need to unwrap the Cube. Check the Double
Sided item in the Normals subpanel at the top.
9. Make sure you are at frame 1, go to the Object modifiers window, and move the
mouse over the Ocean modifier Time slot. Press the I key to add a key for the
animation. Go to frame 25, change the Time value from 1.00 to 2.00 , and press I
again to set a second key.
10. In the Choose Screen layout button at the top, switch from Default to Animation.
In the Graph Editor window, press T , and in the Set Keyframe Interpolation pop-up
menu, select the Linear item under Interpolation. Then press Shift + E , and in the
Set Keyframe Extrapolation pop-up menu, select the Linear Extrapolation item to
make the ocean animation constant and continuous.
11. Rename the Cube as Ocean_surface as shown in the following screenshot:
The Cube with the assigned Ocean modifier
12. Move the Camera to a place below the ocean surface Set the Location value of X to
16.80000 , Y to -2.64000 , and Z to 0.95000 . Then set the Rotation value of X to
92° , Y to , and Z to 90° . Next, go to the Camera view (press 0 on the
numeric keypad).
 
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