Graphics Reference
In-Depth Information
4. Go to the ColorRamp01 node. Move the black color stop to position 0.345 and the
white color stop to position 0.633 .
5. Go to the ColorRamp02 and ColorRamp03 nodes. Move the black color stop to
position 0.159 and the white color stop to position 0.938 for both nodes. Leave the
ColorRamp04 color stops as they are.
6. Set the Scale value of the Noise Texture01 node to 500.000 , the Noise Texture02
node to 100.000 , the Voronoi Texture01 node to 100.000 , and the Voronoi
Texture02 node to 90.000 .
7. Add a Texture Coordinate node (press Shift + A and navigate to Input | Texture
Coordinate) and a Mapping node (press Shift + A and navigate to Vector |
Mapping). Connect the UV output of the Texture Coordinate node to the Vector input
socket of the Mapping node. Then connect the Vector output of this node to the
Vector input sockets of the four texture nodes.
8. Add a MixRGB node (press Shift + A and navigate to Color | MixRGB), set the Blend
Type to Subtract, and label it as Subtract01 . Set the Fac value to 1.000 . Connect
the Color outputs of the ColorRamp01 and ColorRamp02 nodes to the Color1 and
Color2 input sockets of the Subtract01 node.
9. Select the Subtract01 node, press Shift + D to duplicate it, and set the Blend Type to
Multiply. Label it as Multiply and connect the Color outputs of the ColorRamp03
and ColorRamp04 nodes to its Color1 and Color2 input sockets.
10. Duplicate a MixRGB node again, set the Blend Type to Difference, and name it
Difference as well. Then connect the Color outputs of the ColorRamp03 and
ColorRamp04 nodes to the Color1 and Color2 input sockets of this Difference node.
11. Duplicate one of the MixRGB nodes one more time. Set the Blend Type to Lighten
and label it as Lighten . Lower the Fac value to 0.500 . Connect the Color output of
the Multiply node to the Color1 input of the Lighten node, and the Color output of
the Difference node to the Color2 input socket.
12. Add an Invert node (press Shift + A and navigate to Color | Invert) and move it on
the link connecting the Difference and the Lighten nodes to be automatically pasted
in between.
13. Add a new ColorRamp node, label it as ColorRamp05 , and connect the Lighten
node output to its Fac input. Then move the black color stop to position 0.298 and
the white color stop to position 0.486 .
14. Add a new MixRGB node (press Shift + A and navigate to Color | MixRGB), set the
Blend Type to Subtract, and label it as Subtract02 . Set the Fac value to 1.000 .
Connect the ColorRamp05 node's Color output to the Color1 input of Subtract02
node and the output of the Subtract01 node to the Color2 input socket.
15. Add an RGB to BW node (press Shift + A and navigate to Converter | RGB to BW),
a Bump node (press Shift + A and navigate to Vector | Bump), and a Diffuse BSDF
shader (press Shift + A and navigate to Shader | Diffuse BSDF).
 
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