Graphics Reference
In-Depth Information
5
Creating Complex
Natural Materials in
Cycles
In this chapter, we will cover the following recipes:
F Creating an ocean material using procedural textures
F Creating underwater environment materials
F Creating a snowy mountain landscape with procedurals
F Creating a realistic earth as seen from space
Introduction
In Chapter 3 , Creating Natural Materials in Cycles , we saw some of the simpler natural
materials that are possible to build in Cycles, keeping them out of any landscape context
to make them more easily understandable.
Now it's time to deal with more elaborate natural materials. In this chapter, we will examine
the way to mix different basic shaders to mimic the look of complex natural objects and their
environments (very often, these two things fit together neatly).
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