Graphics Reference
In-Depth Information
9. Select Suzanne and rotate it a bit towards the left on the
z
axis.
10. Press
T
to close the Tool Shelf panel.
Setting up the scene
How to do it...
Now we are going to create the material by performing the following steps:
1.
Click on New in the Material window under the Properties panel or in the
Node Editor toolbar. Rename the material
Wood
.
2.
Switch the Diffuse BSDF shader with a Mix Shader node, and in the first
Shader slot, select a Diffuse BSDF shader. In the second Shader slot, select
a Glossy BSDF node. Set the Glossy BSDF node's Roughness value to
0.300
.
3.
Add a Fresnel node (press
Shift
+
A
and navigate to Input | Fresnel) and a
MixRGB node (press
Shift
+
A
and navigate to Color | MixRGB). Set the IOR
value of the Fresnel node to
2.000
. Connect its output to the Color1 input
socket of the MixRGB node. Set the MixRGB node's Blend Type to Multiply,
label it as
Multiply1
, and set the Fac value to
0.900
. Connect the
Multiply1 node's output to the Fac input socket of the Mix Shader node.
4.
Add Frame (press
Shift
+
A
and navigate to Layout | Frame). Select the Diffuse
BSDF, Glossy BSDF, Mix Shader, Multiply1, and Fresnel nodes. Then select the
Frame and press
Ctrl
+
P
to parent them. Label the frame as
SHADERS
.