Graphics Reference
In-Depth Information
22. Press Shift + D to duplicate the Difference2 node, and label the duplicate as
Difference3 . Place it after the ColorRamp2 node and ColorRamp3 nodes.
Connect the ColorRamp2 node's Color output to the Color1 input socket and the
ColorRamp3 node's Color output to the Color2 input socket of the Difference3 node.
23. Add Frame (press Shift + A and navigate to Layout | Frame). Select these lastly
added nodes and then the Frame. Press Ctrl + P to parent them. Rename
the frame RUST_BUMP .
24. Select the SHADERS frame and add a Bump node (press Shift + A and navigate
to Vector | Bump). Connect the Difference3 node's output to the Height input
socket of the Bump node. Connect the Normal output of this node to the Normal
input socket of the Diffuse BSDF node inside the SHADERS frame, as shown in
the following screenshot:
The frame for the bump of the rust
25. Select the STENCIL frame and add a MixRGB node (press Shift + A and navigate to
Color | MixRGB) and a Bright/Contrast node (press Shift + A and navigate to Color |
Bright Contrast). Paste the MixRGB node right after the Multiply-MixRGB node. Set
Blend Type to Difference and then connect the output of the Difference3 node inside
the RUST_BUMP frame to the Color2 input socket. Paste the Bright/Contrast node
right after this last Difference node. Set the Bright value to 0.500 and the Contrast
value to 1.000 , as shown in the following screenshot:
 
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