Graphics Reference
In-Depth Information
7. Now add a Musgrave Texture node (press Shift + A and navigate to Texture |
Musgrave Texture) and label it as Musgrave Texture1 . Add a Noise Texture
node (press Shift + A and navigate to Texture | Noise Texture), label it as Noise
Texture1 , and add a ColorRamp node (press Shift + A and navigate to Converter |
ColorRamp). Label this node as ColorRamp1 .
8. Set the Musgrave Texture node's Scale value to 6.000 and Detail to 1.300 . Press
Shift + D to duplicate it, and label the duplicate as Musgrave Texture2 . Set the
Noise Texture node's Scale value to 7.800 , Detail to 8.000 , and Distortion to 2.000 .
9. Connect the Vector output of the Mapping1 node to the Vector input sockets of the
Musgrave Texture1 and Noise Texture1 nodes. Then connect the Vector output of
the Mapping2 node to the Vector input sockets of the Musgrave Texture2 node. In
the Mapping2 node, set the Location value to 0.100 and Scale to 0.600 for the
three axes. Then change the Rotation value of X to 7 and Y to -5 .
10. Connect the Fac output of the Noise Texture node to the Fac input of the
ColorRamp1 node. Set its Interpolation to Ease. Move the black color
stop to the 0.321 position and the white color stop to the 0.600 position.
11. Add a MixRGB node (press Shift + A and navigate to Color | MixRGB). Set the
Fac value to 1.000 and Blend Type to Add. Then connect the color output of the
Musgrave Texture1 node to the Color1 input socket and the Color output of the
Musgrave Texture2 node to the Color2 input socket of the Add-MixRGB node.
12. Press Shift + D to duplicate the Add-MixRGB node. Set Blend Type to Divide and
the Fac value to 0.309 . Connect the Fac output of the Noise Texture1 node to the
Color1 input socket and the output of the Add-MixRGB node to the Color2 input
socket of the Divide-MixRGB node.
13. Connect the output of the Divide-MixRGB node to the Fac input socket of
the ColorRamp1 node. Press Shift + D to duplicate the Divide-MixRGB node,
and change the Blend Type to Multiply. Set the Fac value to 1.000 and connect
the output of the ColorRamp1 node to the Color1 input socket.
14. Add an Attribute node (press Shift + A and navigate to Input | Attribute)
and connect its Color output to the Color2 input socket of the Multiply-MixRGB
node. In its Name slot, write the name of the Vertex Color layer, ( Col_vp ).
15. Add Frame (press Shift + A and navigate to Layout | Frame). Select the
Musgrave Texture node, the Noise Texture node, the ColorRamp1 node, the
three MixRGB nodes, the Attribute node, and then the Frame. Press Ctrl + P
to parent them. Label the frame as STENCIL .
16. Connect the output of the Multiply-MixRGB node under the STENCIL frame
to the Fac input socket of the Mix Shader node under the SHADERS frame,
as shown in the following screenshot:
 
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