Graphics Reference
In-Depth Information
2.
Click on New in the Material window under the Properties panel or in the Node
Editor toolbar. Rename the material Rusty_metal .
3.
In the Material window, switch the Diffuse BSDF shader with a Mix Shader node,
and in the first Shader slot, select a Diffuse BSDF shader. In the second Shader
slot, under Group in the pop-up menu, load the linked Metal node group, as shown
in the following screenshot:
The Properties pop-up menu used to select different nodes
4.
Add Frame (press Shift + A and navigate to Layout | Frame). Select the Diffuse BSDF
shader, the Metal node group, the Mix Shader node, and then the Frame.
Press Ctrl + P to parent them. In the Properties panel of the Node Editor window
(press the N key to make it appear), label the Frame as SHADERS .
5.
In the Metal group, set the IOR value to 1.370 . Change the Color values for
R to 0.229 , G to 0.307 , and B to 0.299 . Set the Roughness value to 0.200 ,
Aniso_Amount to 0.200 , and Anisotropy to 0.600 .
6.
Add a Texture Coordinate node (press Shift + A and navigate to Input | Texture
Coordinate) and two Mapping nodes (press Shift + A and navigate to Vector |
Mapping). Connect the Object output of the Texture Coordinate node to the Vector
input of both the Mapping nodes. Label them as Mapping1 and Mapping2 .
 
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