Graphics Reference
In-Depth Information
Creating a rusty metal material with
procedurals
In this recipe, we will create a rusty shader that will be mixed with the metal shader by a
stencil factor, as shown in the following screenshot:
The rusty metal material as it appears in the final rendering
Getting ready...
Start Blender and load the 9931OS_Suzanne_vcol.blend file. Then perform the
following steps:
1.
Go to the World window. Click on the dotted little box to the right of the Color
slot under the Surface subpanel. In the pop-up menu, select the Environment
Texture item.
2.
Click on the Open button and browse to the textures folder to load the
Barce_Rooftop_C_3K.hdr image.
3.
Set the Strength value to 0.200 . Then go back to the Material window.
How to do it...
Now we are going to create the shader by performing the following steps:
1.
Click on the File item in the upper main header. Select the Link item. If necessary,
browse to the folder where you stored all the blend files. Select the 9931OS_04_
metal_group.blend file. From there, click on the NodeTree entry and then select
the Metal item. Click on the Link/Append from Library button to link the node group.
 
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