Graphics Reference
In-Depth Information
4.
Drag the Roughness input socket of the Glossy BSDF shader. Then drag the
Roughness socket of the Anisotropic BSDF shader and connect it to the same
socket on the Group Input node.
5.
Click and drag the Fac socket of the first Mix Shader node into a new, empty
socket. Rename it Aniso_Amount . Click and drag the Anisotropy socket of the
Anisotropic BSDF shader node into a new, empty socket. Repeat this step for
the Rotation input socket.
6.
Now click and drag the Height socket of the Bump node into a new, empty socket.
Rename it Bump . Repeat this step for the Distance and the Strength sockets, and
rename the sockets Bump_Distance and Bump_Strength , respectively.
7.
Also repeat for the Normal socket of the Bump node.
8.
Finally, click and drag the Tangent input socket of the Anisotropic BSDF shader.
9.
Use the arrows in the top-right corner of the Interface subpanel to order the
sockets in the Group Input node (the same order should be used for the
Group Output node), as shown in the following screenshot:
The final layout of the completed node group in Edit Mode
 
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