Graphics Reference
In-Depth Information
Getting ready...
Start Blender and load the 9931OS_Suzanne_start.blend file.
How to do it...
Now we are going to create the node group by performing the following steps:
1.
Click on New in the Material window under the Properties panel or in the
Node Editor toolbar.
2.
In the Material window, switch the Diffuse BSDF shader with a Mix Shader
node, and in the first Shader slot, select a Glossy BSDF shader. In the second
Shader slot, select an Anisotropic BSDF node.
3.
Press Shift + D to duplicate the Mix Shader node, and paste it just after the first
Mix Shader node. Add a Diffuse BSDF shader (press Shift + A and navigate
to Shader | Diffuse BSDF) and connect it to the second Shader input of the
second Mix Shader node, as shown in the following screenshot:
The basic metal shader network
4.
Add a Fresnel node (press Shift + A and navigate to Input | Fresnel) and
connect it to the Fac input of the second Mix Shader node.
 
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