Graphics Reference
In-Depth Information
The Dirty Vertex Colors setting and the effect on the Suzanne mesh
3. Go to the Object data window under the Properties panel. Double-click on the
Col item in the Vertex Colors subpanel and rename it
V_col
.
4. Return in Object Mode and press
T
to close the Tool Shelf tabs.
5. Save the file as
9931OS_Suzanne_vcol.blend
. We will use this file for other recipes.
How to do it...
Now we are going to create the material by performing the following steps:
1. First, save the file as
Bronze_antique.blend
.
2.
Click on New in the Material window under the Properties panel or in the
Node Editor toolbar. Rename the material
Bronze_antique
.
3.
In the Material window, switch the Diffuse BSDF shader with a Mix Shader node,
and in the first Shader slot, select a Diffuse BSDF shader. In the second Shader slot,
select a Glossy BSDF node. Set the Diffuse BSDF shader node's Roughness value
to
1.000
and the Glossy BSDF node's Roughness value to
0.300
.
4.
Now add a Layer Weight node (press
Shift
+
A
and navigate to Input | Layer Weight),
a ColorRamp node (press
Shift
+
A
and navigate to Converter | ColorRamp), and a
MixRGB node (press
Shift
+
A
and navigate to Color | MixRGB). In the Properties
panel of the Node Editor window (press
N
to make it appear), label the ColorRamp
node as
ColorRamp1
. Set its Interpolation mode to
B-Spline
.