Graphics Reference
In-Depth Information
The Dirty Vertex Colors setting and the effect on the Suzanne mesh
3. Go to the Object data window under the Properties panel. Double-click on the
Col item in the Vertex Colors subpanel and rename it V_col .
4. Return in Object Mode and press T to close the Tool Shelf tabs.
5. Save the file as 9931OS_Suzanne_vcol.blend . We will use this file for other recipes.
How to do it...
Now we are going to create the material by performing the following steps:
1. First, save the file as Bronze_antique.blend .
2.
Click on New in the Material window under the Properties panel or in the
Node Editor toolbar. Rename the material Bronze_antique .
3.
In the Material window, switch the Diffuse BSDF shader with a Mix Shader node,
and in the first Shader slot, select a Diffuse BSDF shader. In the second Shader slot,
select a Glossy BSDF node. Set the Diffuse BSDF shader node's Roughness value
to 1.000 and the Glossy BSDF node's Roughness value to 0.300 .
4.
Now add a Layer Weight node (press Shift + A and navigate to Input | Layer Weight),
a ColorRamp node (press Shift + A and navigate to Converter | ColorRamp), and a
MixRGB node (press Shift + A and navigate to Color | MixRGB). In the Properties
panel of the Node Editor window (press N to make it appear), label the ColorRamp
node as ColorRamp1 . Set its Interpolation mode to B-Spline .
 
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