Graphics Reference
In-Depth Information
Creating a rubber material
In this recipe, we will create a generic rubber shader, as shown in this screenshot:
The rubber material as it appears in the final rendering
Getting ready...
Start Blender and load the 9931OS_Suzanne_start.blend ile.
How to do it...
Now we are going to create the material by performing the following steps:
1.
Click on New in the Material window under the Properties panel or in the Node
Editor toolbar. Rename the material Rubber .
2.
With the mouse arrow in the Camera view, press Shift + Z to set it to Rendered mode.
3.
Switch the Diffuse BSDF shader with a Mix Shader node, and in the second Shader
slot, select a Glossy BSDF node. In the first Shader slot, select a new Mix Shader
node. Set the Glossy BSDF node's Roughness value to 0.350 .
4.
Go to the second Mix Shader node, and in the first Shader slot, select a Diffuse
BSDF node. In the second Shader slot, select a Velvet BSDF node. Set the Velvet
BSDF shader node's Sigma value to 0.600 .
 
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