Graphics Reference
In-Depth Information
4
Creating Man-made
Materials in Cycles
In this chapter, we will cover the following recipes:
F Creating a generic plastic material
F Creating a Bakelite material
F Creating an expanded polystyrene material
F Creating a clear (glassy) polystyrene material
F Creating a rubber material
F Creating an antique bronze material with procedurals
F Creating a multipurpose metal node group
F Creating a rusty metal material with procedurals
F Creating a wood material with procedurals
Introduction
On most occasions, artificial materials are quite easy to recreate in Cycles.
In the previous chapters we discussed the mechanics of building materials through procedural
textures using the Cycles render engine. In this chapter, we'll discuss some artificial materials.
Starting with one or two examples of simple materials, such as plastic, we will progress to
more complex materials. We'll also take a look at the decayed material shaders and treat
them as worn or rusty metals.
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