Graphics Reference
In-Depth Information
Creating an ice material using procedural
textures
In this recipe, we will create a semi-transparent ice material that will look like this:
The ice material as it appears in the final rendering
Getting ready
Start Blender, load the 9931OS_start.blend file, and perform the following steps:
1.
Delete the UV/Image Editor window by joining it with the 3D view.
2.
Select the Plane item, go to Edit Mode, and scale it eight times bigger (press Tab ,
then press S , enter the digit 8 , and press Enter ). Go out of Edit Mode and move the
Plane 1 unit upward (press Tab , then press G , enter the digit 1 , press Z , and finally,
press Enter ).
 
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