Graphics Reference
In-Depth Information
Creating a snow material using procedural
textures
In this recipe, we will create a snow material, as shown in the following screenshot, and also
fake a slight and cheap Subsurface Scattering effect:
The snow material as it appears in the final rendering
Getting ready
Start Blender and open the 9931OS_Snow_start.blend ile.
In this file, there is a prepared scene with a Spheroid (the usual Cube with a four-level
Subdivision Surface modifier), a Suzanne (press Shift + A and navigate to Add | Mesh
| Monkey) with a Subdivision Surface modifier as well, and the famous Stanford bunny
( http://en.wikipedia.org/wiki/Stanford_bunny ), leaning on a subdivided,
displaced, and smoothed Plane renamed Snow_ground . Suzanne is Blender's mascot and
an alternative to free test models such as the Stanford bunny itself. By the way, I thought of
grouping them in the same scene to have different shapes to test the material.
In the file, there is also a Plane working as mesh-light and a Spot pointing in the opposite
direction to try to enhance the translucency of the snow.
 
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