Graphics Reference
In-Depth Information
34. Set the Noise Texture03 node's scale to 1.000 and the Detail value to 5.000 .
Switch the ColorRamp03 node's Interpolation to B-Spline, move the 0 value of color
stop to position 0.285 , move the 1 color stop to position 0.740 , and click on the +
icon to add a new color stop. Set its color to black and move it to position 0.320 .
35. Connect the output of the Dodge01 node inside the BUMP frame to the Color2 input
socket of the Difference node. Connect the Color output of the ColorRamp02 node
inside the BUMP frame to the Fac input socket of the Mix Shader02 node inside the
COLOR frame.
And we're done! Here is a screenshot of what the Blender UI will now look like:
Part of the bump output is connected to the COLOR frame by the three upper nodes and the bottom ColorRamp node
 
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