Graphics Reference
In-Depth Information
23. Parent the nodes to a Frame (press Shift + A and navigate to Layout | Frame) and
label it BUMP , as shown in the following screenshot:
The BUMP frame
24. Add a Mix Shader node (press Shift + A and navigate to Shader | Mix Shader) and
a second Diffuse BSDF shader (press Shift + A and navigate to Shader | Diffuse
BSDF). Name them Mix Shader01 and Diffuse02 , respectively. Then paste the
Mix Shader01 node between the Diffuse01 and the Material Output nodes, and
connect the Diffuse02 node to the second Shader input socket of the Mix Shader01
node.
25. Once again, add a Mix Shader node (press Shift + A and navigate to Shader | Mix
Shader) and a Diffuse BSDF shader (press Shift + A and navigate to Shader |
Diffuse BSDF). Label them Mix Shader02 and Diffuse03 . Then paste the Mix
Shader02 node between the Mix Shader01 node and the Material Output node,
and connect the Diffuse03 node to the second Shader input socket.
26. Connect the Bump node output to the Normal input of the Diffuse02 and
Diffuse03 shader nodes.
27. Change the Diffuse01 color values to 0.593 for R, 0.460 for G, and 0.198 for B;
the Diffuse02 color values to 0.423 for R, 0.234 for G, and 0.092 for B;
and the Diffuse03 color values to 0.700 for R, 0.620 for G, and 0.329 for B.
28. Once more, add a Mix Shader node (press Shift + A and navigate to Shader | Mix
Shader) and a Glossy BSDF shader (press Shift + A and navigate to Shader | Glossy
BSDF). Label the first node Mix Shader03 and paste it between the Mix Shader02
and the Material Output nodes. Connect the Glossy BSDF shader to the second
Shader input socket of the Mix Shader03 node, and set its Roughness value to
0.300 and the color values to 0.593 for R, 0.460 for G, and 0.198 for B, just
like the Diffuse01 color.
 
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