Graphics Reference
In-Depth Information
23. Parent the nodes to a Frame (press
Shift
+
A
and navigate to Layout | Frame) and
label it
BUMP
, as shown in the following screenshot:
The BUMP frame
24. Add a Mix Shader node (press
Shift
+
A
and navigate to Shader | Mix Shader) and
a second Diffuse BSDF shader (press
Shift
+
A
and navigate to Shader | Diffuse
BSDF). Name them
Mix Shader01
and
Diffuse02
, respectively. Then paste the
Mix Shader01 node between the Diffuse01 and the Material Output nodes, and
connect the Diffuse02 node to the second Shader input socket of the Mix Shader01
node.
25. Once again, add a Mix Shader node (press
Shift
+
A
and navigate to Shader | Mix
Shader) and a Diffuse BSDF shader (press
Shift
+
A
and navigate to Shader |
Diffuse BSDF). Label them
Mix Shader02
and
Diffuse03
. Then paste the Mix
Shader02 node between the Mix Shader01 node and the Material Output node,
and connect the Diffuse03 node to the second Shader input socket.
26. Connect the Bump node output to the Normal input of the Diffuse02 and
Diffuse03 shader nodes.
27. Change the Diffuse01 color values to
0.593
for R,
0.460
for G, and
0.198
for B;
the Diffuse02 color values to
0.423
for R,
0.234
for G, and
0.092
for B;
and the Diffuse03 color values to
0.700
for R,
0.620
for G, and
0.329
for B.
28. Once more, add a Mix Shader node (press
Shift
+
A
and navigate to Shader | Mix
Shader) and a Glossy BSDF shader (press
Shift
+
A
and navigate to Shader | Glossy
BSDF). Label the first node
Mix Shader03
and paste it between the Mix Shader02
and the Material Output nodes. Connect the Glossy BSDF shader to the second
Shader input socket of the Mix Shader03 node, and set its Roughness value to
0.300
and the color values to
0.593
for R,
0.460
for G, and
0.198
for B, just
like the Diffuse01 color.