Graphics Reference
In-Depth Information
16. Connect the Mapping node output to the Vector input sockets of the four Voronoi
Texture nodes.
17. Change the Coloring of the Voronoi Texture03 node back to Intensity, and set the
Scale value to 18.500 . Set the Scale value of Voronoi Texture04 to 6.500 .
18. Add a new MixRGB node (press Shift + A and navigate to Color | MixRGB) and
change the Blend Type to Dodge. Label it Dodge02 and set the Fac value to
1.000 . Connect the output of the Subtract02 node to the Color1 input socket
and the output of the Subtract03 node to the Color2 input socket.
19. Add a MixRGB node again (press Shift + A and navigate to Color | MixRGB).
Change the Blend Type to Add and paste it between the Dodge01 node and the
Diffuse01 shader node. Then connect the output of the Dodge02 node to the
Color2 input socket.
20. Disconnect the link between the Add output and the Color input socket of the
Diffuse01 shader node, and add a Bump node (press Shift + A and navigate
to Vector | Bump). Connect the output of the Add node to the Height input socket
of the Bump node. Then connect the Normal output of the Bump node to the
Normal input socket of the Diffuse01 shader. Set the Add node's Fac value to
0.280 and the Bump node's Strength value to 0.800 .
21. Add a ColorRamp node (press Shift + A and navigate to Converter | ColorRamp)
and label it ColorRamp02 . Paste it between the Dodge02 and the Add nodes.
Set Interpolation to B-Spline and move the black color slider and stop at
position 0.330 .
22. Add a RGB to BW node (press Shift + A and navigate to Converter | RGB to BW)
and paste it between the Add and the Bump nodes.
The total BUMP network for the ground material
 
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