Graphics Reference
In-Depth Information
2. Select the first bottom Vector output by clicking on the list of names in the little
Inputs window under the Properties/Interface panel. Delete the corresponding
Vector socket from the Group Input node by clicking on the X icon to the side of the
newly appeared Name slot. Then click on the X icon again, and go on like this to
delete all the Vector sockets except the last socket at the top of the list as shown
in the following screenshot:
3.
Now press Shift , select the Group Input node and the first texture node, and press F
to automatically connect them.
4.
Repeat to connect all the eight texture nodes to the Vector socket of the Group Input
node.
 
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