Graphics Reference
In-Depth Information
3.
Press Tab to go out of Edit Mode. Then click on the little window on the interface to
change the name from NodeGroup to Sand_Group .
The closed node group
As you can see, inside the group, the Group Input node collects all the Vector sockets from
which the various texture nodes take their mapping coordinates, so we now have eight Vector
sockets in the outer interface, all connected to the same Object output of the Mapping node.
However, we need only one Vector input to map all the textures inside the group, so let's
perform the following steps:
1.
Press Tab to go to Edit Mode again and deselect everything by pressing the A key.
 
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