Graphics Reference
In-Depth Information
40. Duplicate the Add_Bump02 node and paste it just before the Material Output node.
label it TOTAL BUMP STRENGTH, set the node Operation to Multiply, and set the
second Value to 0.500 , as shown in this screenshot:
The GRANULARITY frame output added to the previous bump ones
So here we are now—the sand shader is complete, and this is how the nodes' network looks
in the Node Editor window:
 
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