Graphics Reference
In-Depth Information
35. Connect the Divide node output of BIG WAVES to the second Value input socket of
the Add_Bump01 node, as shown in this screenshot:
The output of the two bump frames added together
36. Duplicate a Noise Texture node (label it Noise Texture03 ), a Bright/Contrast
node (label it Bright/Contrast04 ), and a Math node (label it Grain_Strength ).
Connect the Mapping output to the Vector input of the texture node. Then connect
the Noise Texture node's Color output to the Bright/Contrast04 node's Color input
and its output to the first Value input socket of the Grain_Strength node. Set its
operation to Multiply and the second Value to 0.250 .
37. Set the texture Scale to 200.000 , Detail to 1.000 , and Distortion to 0.000 .
Set the Bright/Contrast04 node's Bright value to 0.000 and Contrast
to 0.200 .
 
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