Graphics Reference
In-Depth Information
35. Connect the Divide node output of BIG WAVES to the second Value input socket of
the Add_Bump01 node, as shown in this screenshot:
The output of the two bump frames added together
36. Duplicate a Noise Texture node (label it
Noise Texture03
), a Bright/Contrast
node (label it
Bright/Contrast04
), and a Math node (label it
Grain_Strength
).
Connect the Mapping output to the Vector input of the texture node. Then connect
the Noise Texture node's Color output to the Bright/Contrast04 node's Color input
and its output to the first Value input socket of the Grain_Strength node. Set its
operation to Multiply and the second Value to
0.250
.
37. Set the texture Scale to
200.000
, Detail to
1.000
, and Distortion to
0.000
.
Set the Bright/Contrast04 node's Bright value to
0.000
and Contrast
to
0.200
.