Graphics Reference
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11. Set the Noise Texture04 node's Scale value to 45.000 , Detail value to 0.100 , and
Distortion to 1.000 , as shown in the following screenshot:
Starting to mix the different procedurals together
12. Connect the Color output of the Noise Texture04 node to the Fac input socket of the
ColorRamp02 node. Then add a MixRGB node (press Shift + A and navigate to Color
| MixRGB) and label it Mix01 .
13. Paste the Mix01 node after the ColorRamp01 node. Then connect the Color output
of the ColorRamp02 node to the Color2 input socket of the Mix01 node. Also
connect the Fac output of the Noise Texture01 node to the Fac input socket of the
Mix01 node.
14. Add a new MixRGB node (press Shift + A and navigate to Color | MixRGB) and label
it Mix02 . Paste it between the ColorRamp02 and the Mix01 nodes.
15. Add a Bump node (press Shift + A and navigate to Vector | Bump) and connect
the Color output of the Mix01 node to the Height input socket of the Bump node.
Connect the Normal output of the Bump node to the Normal input socket of the
Diffuse BSDF shader node. Click on the Invert item checkbox.
 
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