Graphics Reference
In-Depth Information
The first steps to build the bump effect for the rock material
4. Add a MixRGB node (press Shift + A and navigate to Color | MixRGB). Connect the
first two Noise Texture nodes' Color output to the Color1 and Color2 input of the
MixRGB node. Set Blend Type to Overlay and the Fac value to 1.000 .
5. Connect the Overlay-MixRGB node's output to the Color input socket of the
Diffuse BSDF shader node.
6. Put the mouse cursor in the Camera view and press Shift + Z to set it to
Rendered mode.
7. Go to the Noise Texture01 node and set Scale to 4.000 and the Distortion
value to 1.400 . Then go to the Noise Texture02 node and set Scale to 6.000 ,
Detail to 1.000 , and the Distortion value to 0.700 .
8. Press Shift + D to duplicate the MixRGB node, and paste it between the
Overlay-MixRGB and the Diffuse BSDF nodes. Connect the Color output of the
Noise Texture03 node to the Color2 input socket and set the Blend Type to Darken.
Go to the Noise Texture03 node, and set Scale to 15.000 and Detail to 3.000 .
9. Add a ColorRamp node (press Shift + A and navigate to Converter | ColorRamp)
and paste it between the Darken-MixRGB and the Diffuse BSDF nodes. Label it
ColorRamp01 and set Interpolation to Ease, the black cursor's position to 0.364 ,
and the white cursor's position to 0.632 .
10. Press Shift + D to duplicate the ColorRamp node, and move it close to the Noise
Texture04 node. Label the duplicated node ColorRamp02 and set the white cursor's
position to 0.340 and the black cursor's position to 0.400 .
 
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