Graphics Reference
In-Depth Information
20. Connect the Color output of the Image Texture node to the Color1 input socket
of the Add-MixRGB node so that the preceding connection coming from the first
MixRGB node (which we can call Mix-MixRGB) switches automatically to the Color2
input socket of the Add-MixRGB node, as shown in this screenshot:
Adding more variations to the rock color
21. If you wish, model a very quick rock mesh by sculpting or deforming the subdivided
Cube in proportional Edit Mode, and assign to it the Rock_01 material as shown in
the following screenshot:
 
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