Graphics Reference
In-Depth Information
17. Set the Fac value of the MixRGB node to 0.800 . Click on the color slider of the RGB
node and set the values to 0.407 for R, 0.323 for G, and 0.293 for B, as shown in
the following screenshot:
Setting the color for the material
18. Add a new MixRGB node (press Shift + A and navigate to Color | MixRGB). Drag it
to be pasted between the first MixRGB node and the Diffuse BSDF shader, and set
Blend Type to Add.
19. Connect the Color output of the second MixRGB node (which we can call the Add-
MixRGB node) to the Color input socket of the Glossy BSDF shader node, and set its
Fac value to 1.000 .
 
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