Graphics Reference
In-Depth Information
The ColorRamp node pasted between the Image Texture and the Diffuse BSDF nodes
14. Add a Bump node (press Shift + A and navigate to Vector | Bump). Connect the
Color output of the ColorRamp to the Height input of the Bump node, and the
Normal output of the latter to the Normal input of the Diffuse BSDF shader. Detach
the Color link from the Color input of the Diffuse BSDF node and leave the Bump
node's Strength value to 1.000 , as shown in the following screenshot:
The Bump node pasted between the ColorRamp and Diffuse BSDF nodes
 
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