Travel Reference
In-Depth Information
• At Storybook Circus, across from The Barnstormer in Fantasyland
• Near Stitch's Great Escape! in Tomorrowland
• Near Buzz Lightyear's Space Ranger Spin in Tomorrowland
MAIN STREET, U.S.A.
BEGIN AND END YOUR VISIT ON MAIN STREET , which may open 30 minutes before and
closes 30 minutes-1 hour after the rest of the park. It's easy to get sidetracked when
entering Main Street, U.S.A.: This Disneyfied turn-of-the-19th-century small-town
street is lovely, with exceptional attention to detail. But remember, time is of the es-
sence, and the rest of the park is waiting to be discovered. The same goes for the one
and only Cinderella Castle. Stick with your touring plan and return to the castle and
Main Street after you've experienced the must-dos on your list.
Sorcerers of the Magic Kingdom
What it is Interactive game in which players must defeat villains spread around different
lands. Scope and scale Minor attraction. Fright potential Loud but not frightening. Bot-
tleneck rating 7. When to go Before 11 a.m. or after 8 p.m. Special comments Long
lines to play. Authors' rating Great idea; . Duration of experience About 2 minutes
per step, 4 or 5 steps per game. Probable waiting time per step 10-15 minutes.
Sorcerers of the Magic Kingdom combines aspects of role-playing games such as
Dungeons and Dragons with Disney characters and theme park attractions. The wiz-
ard Merlin sends you on adventures in different parts of the Magic Kingdom to fight
evildoers intent on taking over the park. Each land hosts a different adventure, with
different villains in each.
The game is played with a set of trading cards, with a different Disney character
on each card. Each character possesses special properties that help it fight certain vil-
lains. Pick up the cards (free), plus a map showing where in the park you can play the
game, at either the Fire Station on Main Street, U.S.A., or across from Sleepy Hollow
Refreshments in Liberty Square.
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