Game Development Reference
In-Depth Information
Understanding surface normals for lighting
calculations
A surface normal (or just normal) is a vector that is perpendicular to a surface
at a particular position. Surface normals and vector normals are explained in the
following diagram:
Vertex Normals
Surface Normals
A normal is defined as the cross-product of any two nonparallel vectors that are
tangent to the surface at a point. We have to have a normal for each vertex of an
object. To calculate the normal of a vertex, we will need to do as depicted in the
following diagram:
Vector 1 = (V -V )
12
Vector 2 = (V -V )
23
Normal = (V -V )X(V -V )
12
N
23
V 1
V 2
V 3
Normal=cross product
ot
fwo
n
on parallel vector
Hence, for the vertex V2 , its normal would be as follows:
V2 = ( V1 - V2 ) x ( V2 - V3 )
The value of the first vector is as follows:
Vector 1 = V1 - V2
 
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