Game Development Reference
In-Depth Information
setMatrixUniforms();
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, indexBuffer);
gl.drawElements(gl.TRIANGLES, indices.length,
gl.UNSIGNED_SHORT,0);
}
In the drawscene() function, we make the indexBuffer parameter our current
g1.ELEMENT_ARRAY_BUFFER constant. Then, we use a drawElements() function
with the TRIANGLES mode option.
Debugging a WebGL application
A WebGL application is divided into control code and shader code. We can easily
debug the control code using a simple JavaScript API, console.log(canvas) .
The JavaScript API console.log() is not compatible with some browsers, but you
can use the wrapper library at https://code.google.com/p/console-js/ for
usage across browsers.
We cannot debug a shader code with a simple JavaScript API. If something goes
wrong, all we would see is a black window. Fortunately for us, there is a great
Chrome extension named WebGL inspector ( http://benvanik.github.io/WebGL-
Inspector/ ) to help us debug our applications.
Simply install the extension in Google Chrome from https://chrome.google.com/
webstore/detail/webgl-inspector/ogkcjmbhnfmlnielkjhedpcjomeaghda . We
can enable the extension in the Settings menu in Google Chrome. Please refer to the
following screenshot:
 
Search WWH ::




Custom Search